Never Alone
Video Games as Interactive Design
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Accompanying a collection display in Autumn 2022 and a recent acquisition of 13 video games to the collection, this publication will feature video games as examples of interactive design.
Published in conjunction with an exhibition at The Museum of Modern Art, Never Alone: Video Games as Interactive Design explores the impact of interactive design by examining 35 video games created between 1972 and 2018-from Space Invaders (1978) and Pac-Man (1980) to The Sims (2000) and Minecraft (2011). An overarching essay by the curator Paola Antonelli presents the pioneering criteria by which MoMA has chosen these video games for its collection, as well as the protocols for their acquisition, display, and conservation. The richly illustrated plate section is divided into three sections that analyze input devices (keyboards, joysticks, buttons), game designers, and players, and each game is accompanied by a short text illuminating its significance in the history of the medium.
Paola Antonelli is Senior Curator in the Department of Architecture & Design and Director of Research & Development at The Museum of Modern Art, New York.
Anna Burckhardt is Curatorial Assistant in the Department of Architecture & Design at MoMA.
Paul Galloway is Collection Specialist in the Department of Architecture & Design at MoMA.
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